package fx import ( "sort" "sync" "github.com/tal-tech/go-zero/core/collection" "github.com/tal-tech/go-zero/core/lang" "github.com/tal-tech/go-zero/core/threading" ) const ( defaultWorkers = 16 minWorkers = 1 ) type ( rxOptions struct { unlimitedWorkers bool workers int } FilterFunc func(item interface{}) bool ForAllFunc func(pipe <-chan interface{}) ForEachFunc func(item interface{}) GenerateFunc func(source chan<- interface{}) KeyFunc func(item interface{}) interface{} LessFunc func(a, b interface{}) bool MapFunc func(item interface{}) interface{} Option func(opts *rxOptions) ParallelFunc func(item interface{}) ReduceFunc func(pipe <-chan interface{}) (interface{}, error) WalkFunc func(item interface{}, pipe chan<- interface{}) Stream struct { source <-chan interface{} } ) // From constructs a Stream from the given GenerateFunc. func From(generate GenerateFunc) Stream { source := make(chan interface{}) threading.GoSafe(func() { defer close(source) generate(source) }) return Range(source) } // Just converts the given arbitrary items to a Stream. func Just(items ...interface{}) Stream { source := make(chan interface{}, len(items)) for _, item := range items { source <- item } close(source) return Range(source) } // Range converts the given channel to a Stream. func Range(source <-chan interface{}) Stream { return Stream{ source: source, } } // Buffer buffers the items into a queue with size n. func (p Stream) Buffer(n int) Stream { if n < 0 { n = 0 } source := make(chan interface{}, n) go func() { for item := range p.source { source <- item } close(source) }() return Range(source) } // Distinct removes the duplicated items base on the given KeyFunc. func (p Stream) Distinct(fn KeyFunc) Stream { source := make(chan interface{}) threading.GoSafe(func() { defer close(source) keys := make(map[interface{}]lang.PlaceholderType) for item := range p.source { key := fn(item) if _, ok := keys[key]; !ok { source <- item keys[key] = lang.Placeholder } } }) return Range(source) } // Done waits all upstreaming operations to be done. func (p Stream) Done() { for range p.source { } } // Filter filters the items by the given FilterFunc. func (p Stream) Filter(fn FilterFunc, opts ...Option) Stream { return p.Walk(func(item interface{}, pipe chan<- interface{}) { if fn(item) { pipe <- item } }, opts...) } // ForAll handles the streaming elements from the source and no later streams. func (p Stream) ForAll(fn ForAllFunc) { fn(p.source) } // ForEach seals the Stream with the ForEachFunc on each item, no successive operations. func (p Stream) ForEach(fn ForEachFunc) { for item := range p.source { fn(item) } } // Group groups the elements into different groups based on their keys. func (p Stream) Group(fn KeyFunc) Stream { groups := make(map[interface{}][]interface{}) for item := range p.source { key := fn(item) groups[key] = append(groups[key], item) } source := make(chan interface{}) go func() { for _, group := range groups { source <- group } close(source) }() return Range(source) } func (p Stream) Head(n int64) Stream { source := make(chan interface{}) go func() { for item := range p.source { n-- if n >= 0 { source <- item } if n == 0 { // let successive method go ASAP even we have more items to skip // why we don't just break the loop, because if break, // this former goroutine will block forever, which will cause goroutine leak. close(source) } } if n > 0 { close(source) } }() return Range(source) } // Maps converts each item to another corresponding item, which means it's a 1:1 model. func (p Stream) Map(fn MapFunc, opts ...Option) Stream { return p.Walk(func(item interface{}, pipe chan<- interface{}) { pipe <- fn(item) }, opts...) } // Merge merges all the items into a slice and generates a new stream. func (p Stream) Merge() Stream { var items []interface{} for item := range p.source { items = append(items, item) } source := make(chan interface{}, 1) source <- items close(source) return Range(source) } // Parallel applies the given ParallelFunc to each item concurrently with given number of workers. func (p Stream) Parallel(fn ParallelFunc, opts ...Option) { p.Walk(func(item interface{}, pipe chan<- interface{}) { fn(item) }, opts...).Done() } // Reduce is a utility method to let the caller deal with the underlying channel. func (p Stream) Reduce(fn ReduceFunc) (interface{}, error) { return fn(p.source) } // Reverse reverses the elements in the stream. func (p Stream) Reverse() Stream { var items []interface{} for item := range p.source { items = append(items, item) } // reverse, official method for i := len(items)/2 - 1; i >= 0; i-- { opp := len(items) - 1 - i items[i], items[opp] = items[opp], items[i] } return Just(items...) } // Sort sorts the items from the underlying source. func (p Stream) Sort(less LessFunc) Stream { var items []interface{} for item := range p.source { items = append(items, item) } sort.Slice(items, func(i, j int) bool { return less(items[i], items[j]) }) return Just(items...) } func (p Stream) Tail(n int64) Stream { source := make(chan interface{}) go func() { ring := collection.NewRing(int(n)) for item := range p.source { ring.Add(item) } for _, item := range ring.Take() { source <- item } close(source) }() return Range(source) } // Walk lets the callers handle each item, the caller may write zero, one or more items base on the given item. func (p Stream) Walk(fn WalkFunc, opts ...Option) Stream { option := buildOptions(opts...) if option.unlimitedWorkers { return p.walkUnlimited(fn, option) } else { return p.walkLimited(fn, option) } } func (p Stream) walkLimited(fn WalkFunc, option *rxOptions) Stream { pipe := make(chan interface{}, option.workers) go func() { var wg sync.WaitGroup pool := make(chan lang.PlaceholderType, option.workers) for { pool <- lang.Placeholder item, ok := <-p.source if !ok { <-pool break } wg.Add(1) // better to safely run caller defined method threading.GoSafe(func() { defer func() { wg.Done() <-pool }() fn(item, pipe) }) } wg.Wait() close(pipe) }() return Range(pipe) } func (p Stream) walkUnlimited(fn WalkFunc, option *rxOptions) Stream { pipe := make(chan interface{}, defaultWorkers) go func() { var wg sync.WaitGroup for { item, ok := <-p.source if !ok { break } wg.Add(1) // better to safely run caller defined method threading.GoSafe(func() { defer wg.Done() fn(item, pipe) }) } wg.Wait() close(pipe) }() return Range(pipe) } // UnlimitedWorkers lets the caller to use as many workers as the tasks. func UnlimitedWorkers() Option { return func(opts *rxOptions) { opts.unlimitedWorkers = true } } // WithWorkers lets the caller to customize the concurrent workers. func WithWorkers(workers int) Option { return func(opts *rxOptions) { if workers < minWorkers { opts.workers = minWorkers } else { opts.workers = workers } } } func buildOptions(opts ...Option) *rxOptions { options := newOptions() for _, opt := range opts { opt(options) } return options } func newOptions() *rxOptions { return &rxOptions{ workers: defaultWorkers, } }