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- package gocql
- import (
- "log"
- "sync"
- "time"
- )
- /*ConnectionPool represents the interface gocql will use to work with a collection of connections.
- Purpose
- The connection pool in gocql opens and closes connections as well as selects an available connection
- for gocql to execute a query against. The pool is also respnsible for handling connection errors that
- are caught by the connection experiencing the error.
- A connection pool should make a copy of the variables used from the ClusterConfig provided to the pool
- upon creation. ClusterConfig is a pointer and can be modified after the creation of the pool. This can
- lead to issues with variables being modified outside the expectations of the ConnectionPool type.
- Example of Single Connection Pool:
- type SingleConnection struct {
- conn *Conn
- cfg *ClusterConfig
- }
- func NewSingleConnection(cfg *ClusterConfig) ConnectionPool {
- addr := JoinHostPort(cfg.Hosts[0], cfg.Port)
- connCfg := ConnConfig{
- ProtoVersion: cfg.ProtoVersion,
- CQLVersion: cfg.CQLVersion,
- Timeout: cfg.Timeout,
- NumStreams: cfg.NumStreams,
- Compressor: cfg.Compressor,
- Authenticator: cfg.Authenticator,
- Keepalive: cfg.SocketKeepalive,
- }
- pool := SingleConnection{cfg:cfg}
- pool.conn = Connect(addr,connCfg,pool)
- return &pool
- }
- func (s *SingleConnection) HandleError(conn *Conn, err error, closed bool) {
- if closed {
- connCfg := ConnConfig{
- ProtoVersion: cfg.ProtoVersion,
- CQLVersion: cfg.CQLVersion,
- Timeout: cfg.Timeout,
- NumStreams: cfg.NumStreams,
- Compressor: cfg.Compressor,
- Authenticator: cfg.Authenticator,
- Keepalive: cfg.SocketKeepalive,
- }
- s.conn = Connect(conn.Address(),connCfg,s)
- }
- }
- func (s *SingleConnection) Pick(qry *Query) *Conn {
- if s.conn.isClosed {
- return nil
- }
- return s.conn
- }
- func (s *SingleConnection) Size() int {
- return 1
- }
- func (s *SingleConnection) Close() {
- s.conn.Close()
- }
- This is a very simple example of a type that exposes the connection pool interface. To assign
- this type as the connection pool to use you would assign it to the ClusterConfig like so:
- cluster := NewCluster("127.0.0.1")
- cluster.ConnPoolType = NewSingleConnection
- ...
- session, err := cluster.CreateSession()
- To see a more complete example of a ConnectionPool implementation please see the SimplePool type.
- */
- type ConnectionPool interface {
- Pick(*Query) *Conn
- Size() int
- HandleError(*Conn, error, bool)
- Close()
- SetHosts(host []HostInfo)
- }
- //NewPoolFunc is the type used by ClusterConfig to create a pool of a specific type.
- type NewPoolFunc func(*ClusterConfig) ConnectionPool
- //SimplePool is the current implementation of the connection pool inside gocql. This
- //pool is meant to be a simple default used by gocql so users can get up and running
- //quickly.
- type SimplePool struct {
- cfg *ClusterConfig
- hostPool *RoundRobin
- connPool map[string]*RoundRobin
- conns map[*Conn]struct{}
- keyspace string
- hostMu sync.RWMutex
- // this is the set of current hosts which the pool will attempt to connect to
- hosts map[string]*HostInfo
- // protects hostpool, connPoll, conns, quit
- mu sync.Mutex
- cFillingPool chan int
- quit bool
- quitWait chan bool
- quitOnce sync.Once
- }
- //NewSimplePool is the function used by gocql to create the simple connection pool.
- //This is the default if no other pool type is specified.
- func NewSimplePool(cfg *ClusterConfig) ConnectionPool {
- pool := &SimplePool{
- cfg: cfg,
- hostPool: NewRoundRobin(),
- connPool: make(map[string]*RoundRobin),
- conns: make(map[*Conn]struct{}),
- quitWait: make(chan bool),
- cFillingPool: make(chan int, 1),
- keyspace: cfg.Keyspace,
- hosts: make(map[string]*HostInfo),
- }
- for _, host := range cfg.Hosts {
- // seed hosts have unknown topology
- // TODO: Handle populating this during SetHosts
- pool.hosts[host] = &HostInfo{Peer: host}
- }
- //Walk through connecting to hosts. As soon as one host connects
- //defer the remaining connections to cluster.fillPool()
- for i := 0; i < len(cfg.Hosts); i++ {
- addr := JoinHostPort(cfg.Hosts[i], cfg.Port)
- if pool.connect(addr) == nil {
- pool.cFillingPool <- 1
- go pool.fillPool()
- break
- }
- }
- return pool
- }
- func (c *SimplePool) connect(addr string) error {
- cfg := ConnConfig{
- ProtoVersion: c.cfg.ProtoVersion,
- CQLVersion: c.cfg.CQLVersion,
- Timeout: c.cfg.Timeout,
- NumStreams: c.cfg.NumStreams,
- Compressor: c.cfg.Compressor,
- Authenticator: c.cfg.Authenticator,
- Keepalive: c.cfg.SocketKeepalive,
- SslOpts: c.cfg.SslOpts,
- }
- conn, err := Connect(addr, cfg, c)
- if err != nil {
- log.Printf("connect: failed to connect to %q: %v", addr, err)
- return err
- }
- return c.addConn(conn)
- }
- func (c *SimplePool) addConn(conn *Conn) error {
- c.mu.Lock()
- defer c.mu.Unlock()
- if c.quit {
- conn.Close()
- return nil
- }
- //Set the connection's keyspace if any before adding it to the pool
- if c.keyspace != "" {
- if err := conn.UseKeyspace(c.keyspace); err != nil {
- log.Printf("error setting connection keyspace. %v", err)
- conn.Close()
- return err
- }
- }
- connPool := c.connPool[conn.Address()]
- if connPool == nil {
- connPool = NewRoundRobin()
- c.connPool[conn.Address()] = connPool
- c.hostPool.AddNode(connPool)
- }
- connPool.AddNode(conn)
- c.conns[conn] = struct{}{}
- return nil
- }
- //fillPool manages the pool of connections making sure that each host has the correct
- //amount of connections defined. Also the method will test a host with one connection
- //instead of flooding the host with number of connections defined in the cluster config
- func (c *SimplePool) fillPool() {
- //Debounce large amounts of requests to fill pool
- select {
- case <-time.After(1 * time.Millisecond):
- return
- case <-c.cFillingPool:
- defer func() { c.cFillingPool <- 1 }()
- }
- c.mu.Lock()
- isClosed := c.quit
- c.mu.Unlock()
- //Exit if cluster(session) is closed
- if isClosed {
- return
- }
- c.hostMu.RLock()
- //Walk through list of defined hosts
- for host := range c.hosts {
- addr := JoinHostPort(host, c.cfg.Port)
- numConns := 1
- //See if the host already has connections in the pool
- c.mu.Lock()
- conns, ok := c.connPool[addr]
- c.mu.Unlock()
- if ok {
- //if the host has enough connections just exit
- numConns = conns.Size()
- if numConns >= c.cfg.NumConns {
- continue
- }
- } else {
- //See if the host is reachable
- if err := c.connect(addr); err != nil {
- continue
- }
- }
- //This is reached if the host is responsive and needs more connections
- //Create connections for host synchronously to mitigate flooding the host.
- go func(a string, conns int) {
- for ; conns < c.cfg.NumConns; conns++ {
- c.connect(a)
- }
- }(addr, numConns)
- }
- c.hostMu.RUnlock()
- }
- // Should only be called if c.mu is locked
- func (c *SimplePool) removeConnLocked(conn *Conn) {
- conn.Close()
- connPool := c.connPool[conn.addr]
- if connPool == nil {
- return
- }
- connPool.RemoveNode(conn)
- if connPool.Size() == 0 {
- c.hostPool.RemoveNode(connPool)
- delete(c.connPool, conn.addr)
- }
- delete(c.conns, conn)
- }
- func (c *SimplePool) removeConn(conn *Conn) {
- c.mu.Lock()
- defer c.mu.Unlock()
- c.removeConnLocked(conn)
- }
- //HandleError is called by a Connection object to report to the pool an error has occured.
- //Logic is then executed within the pool to clean up the erroroneous connection and try to
- //top off the pool.
- func (c *SimplePool) HandleError(conn *Conn, err error, closed bool) {
- if !closed {
- // ignore all non-fatal errors
- return
- }
- c.removeConn(conn)
- if !c.quit {
- go c.fillPool() // top off pool.
- }
- }
- //Pick selects a connection to be used by the query.
- func (c *SimplePool) Pick(qry *Query) *Conn {
- //Check if connections are available
- c.mu.Lock()
- conns := len(c.conns)
- c.mu.Unlock()
- if conns == 0 {
- //try to populate the pool before returning.
- c.fillPool()
- }
- return c.hostPool.Pick(qry)
- }
- //Size returns the number of connections currently active in the pool
- func (p *SimplePool) Size() int {
- p.mu.Lock()
- conns := len(p.conns)
- p.mu.Unlock()
- return conns
- }
- //Close kills the pool and all associated connections.
- func (c *SimplePool) Close() {
- c.quitOnce.Do(func() {
- c.mu.Lock()
- defer c.mu.Unlock()
- c.quit = true
- close(c.quitWait)
- for conn := range c.conns {
- c.removeConnLocked(conn)
- }
- })
- }
- func (c *SimplePool) SetHosts(hosts []HostInfo) {
- c.hostMu.Lock()
- toRemove := make(map[string]struct{})
- for k := range c.hosts {
- toRemove[k] = struct{}{}
- }
- for _, host := range hosts {
- host := host
- delete(toRemove, host.Peer)
- // we already have it
- if _, ok := c.hosts[host.Peer]; ok {
- // TODO: Check rack, dc, token range is consistent, trigger topology change
- // update stored host
- continue
- }
- c.hosts[host.Peer] = &host
- }
- // can we hold c.mu whilst iterating this loop?
- for addr := range toRemove {
- c.removeHostLocked(addr)
- }
- c.hostMu.Unlock()
- c.fillPool()
- }
- func (c *SimplePool) removeHostLocked(addr string) {
- if _, ok := c.hosts[addr]; !ok {
- return
- }
- delete(c.hosts, addr)
- c.mu.Lock()
- defer c.mu.Unlock()
- if _, ok := c.connPool[addr]; !ok {
- return
- }
- for conn := range c.conns {
- if conn.Address() == addr {
- c.removeConnLocked(conn)
- }
- }
- }
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