player_auth.go 3.1 KB

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  1. package mts
  2. //Licensed under the Apache License, Version 2.0 (the "License");
  3. //you may not use this file except in compliance with the License.
  4. //You may obtain a copy of the License at
  5. //
  6. //http://www.apache.org/licenses/LICENSE-2.0
  7. //
  8. //Unless required by applicable law or agreed to in writing, software
  9. //distributed under the License is distributed on an "AS IS" BASIS,
  10. //WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  11. //See the License for the specific language governing permissions and
  12. //limitations under the License.
  13. //
  14. // Code generated by Alibaba Cloud SDK Code Generator.
  15. // Changes may cause incorrect behavior and will be lost if the code is regenerated.
  16. import (
  17. "github.com/aliyun/alibaba-cloud-sdk-go/sdk/requests"
  18. "github.com/aliyun/alibaba-cloud-sdk-go/sdk/responses"
  19. )
  20. func (client *Client) PlayerAuth(request *PlayerAuthRequest) (response *PlayerAuthResponse, err error) {
  21. response = CreatePlayerAuthResponse()
  22. err = client.DoAction(request, response)
  23. return
  24. }
  25. func (client *Client) PlayerAuthWithChan(request *PlayerAuthRequest) (<-chan *PlayerAuthResponse, <-chan error) {
  26. responseChan := make(chan *PlayerAuthResponse, 1)
  27. errChan := make(chan error, 1)
  28. err := client.AddAsyncTask(func() {
  29. defer close(responseChan)
  30. defer close(errChan)
  31. response, err := client.PlayerAuth(request)
  32. responseChan <- response
  33. errChan <- err
  34. })
  35. if err != nil {
  36. errChan <- err
  37. close(responseChan)
  38. close(errChan)
  39. }
  40. return responseChan, errChan
  41. }
  42. func (client *Client) PlayerAuthWithCallback(request *PlayerAuthRequest, callback func(response *PlayerAuthResponse, err error)) <-chan int {
  43. result := make(chan int, 1)
  44. err := client.AddAsyncTask(func() {
  45. var response *PlayerAuthResponse
  46. var err error
  47. defer close(result)
  48. response, err = client.PlayerAuth(request)
  49. callback(response, err)
  50. result <- 1
  51. })
  52. if err != nil {
  53. defer close(result)
  54. callback(nil, err)
  55. result <- 0
  56. }
  57. return result
  58. }
  59. type PlayerAuthRequest struct {
  60. *requests.RpcRequest
  61. ResourceOwnerId string `position:"Query" name:"ResourceOwnerId"`
  62. ResourceOwnerAccount string `position:"Query" name:"ResourceOwnerAccount"`
  63. OwnerAccount string `position:"Query" name:"OwnerAccount"`
  64. OwnerId string `position:"Query" name:"OwnerId"`
  65. }
  66. type PlayerAuthResponse struct {
  67. *responses.BaseResponse
  68. RequestId string `json:"RequestId" xml:"RequestId"`
  69. LogURL string `json:"LogURL" xml:"LogURL"`
  70. SwitchList struct {
  71. Switch []struct {
  72. State string `json:"State" xml:"State"`
  73. FunctionId string `json:"FunctionId" xml:"FunctionId"`
  74. SwitchId string `json:"SwitchId" xml:"SwitchId"`
  75. FunctionName string `json:"FunctionName" xml:"FunctionName"`
  76. } `json:"Switch" xml:"Switch"`
  77. } `json:"SwitchList" xml:"SwitchList"`
  78. }
  79. func CreatePlayerAuthRequest() (request *PlayerAuthRequest) {
  80. request = &PlayerAuthRequest{
  81. RpcRequest: &requests.RpcRequest{},
  82. }
  83. request.InitWithApiInfo("Mts", "2014-06-18", "PlayerAuth", "mts", "openAPI")
  84. return
  85. }
  86. func CreatePlayerAuthResponse() (response *PlayerAuthResponse) {
  87. response = &PlayerAuthResponse{
  88. BaseResponse: &responses.BaseResponse{},
  89. }
  90. return
  91. }